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History of social media and evolution

Abstract:

Social media has been around since humans began to talk. One of the first signs of human social media was cave wall paintings. Some of the earliest forms of social media were not digital. According to the Merriam-Webster dictionary, the word social is "of or relating to human society, the interaction of the individual and the group, or the welfare of human beings as members of society. The word media means a medium of cultivation, conveyance, or expression. Media is also a plural form of medium and a medium is a particular form or system of communication." Some of the earliest forms of social media were primitive and did not involve a computer, but did involve some type of technology to convey the message. Cave paintings were created using pigments, "Ancient peoples decorated walls of protected caves with paint made from dirt or charcoal mixed with spit or animal fat. In cave paintings, the pigments stuck to the wall partially because the pigment became trapped in the porous wall, and partially because the binding media (the spit or fat) dried and adhered the pigment to the wall Ages All living things communicate to each other in some way or another, but humans leave lasting impressions intentionally.


Classification of social media

Social media technologies take on many different forms including magazines Internet forums, weblogs social blogs, microblogging, wikis, social networkspodcasts, photographs or pictures, video, rating and social bookmarking. Technologies include blogging, picture-sharing, vlogs, wall-posting, music-sharing, crowdsourcing and voice over IP, to name a few. Social network aggregation can integrate many of the platforms in use.

By applying a set of theories in the field of media research social presence, media richness) and social processes self-presentation, self-disclosure Kaplan and Haenlein created a classification scheme in their Business Horizons 2010 article with seven different types of social media-

  1. collaborative projects (for example, Wikipedia)
  2. blogs and microblogs (for example, Twitter)
  3. Social news networking sites (for example, Digg and Leakernet)
  4. content communities (for example, YouTube and DailyMotion)
  5. social networking sites (for example, Facebook)
  6. virtual game-worlds (e.g., World of Warcraft)
  7. virtual social worlds (e.g. Second Life)
However, the boundaries between the different types have become increasingly blurred. For example, Shi, Rui and Whinston (2013) argue that Twitter, as a combination of broadcasting service and social network, classes as a social broadcasting technology.

Mobile social media

Mobile social media refers to the combination of mobile devices and social media. This is a group of mobile marketing applications that allow the creation and exchange of user-generated content. Due to the fact that mobile social media run on mobile devices, they differ from traditional social media by incorporating new factors such as the current location of the user (location-sensitivity) or the time delay between sending and receiving messages(time-sensitivity). According to Andreas Kaplan, mobile social media applications can be differentiated among four types:
  1. Space-timers (location and time sensitive) Exchange of messages with relevance for one specific location at one specific point in time (e.g., Facebook Places; Foursquare)
  2. Space-locators (only location sensitive) Exchange of messages, with relevance for one specific location, which are tagged to a certain place and read later by others
  3. Quick-timers (only time sensitive) Transfer of traditional social media applications to mobile devices to increase immediacy
  4. Slow-timers (neither location, nor time sensitive) Transfer of traditional social media applications to mobile devices
Mobile social media and business potential

While traditional social media offer a variety of opportunities for companies in a wide range of business sectors, mobile social media makes use of the location- and time-sensitivity aspects of it in order to engage into marketing research, communication, sales promotions/discounts, and relationship development/loyalty programs.
  1. Marketing research: Mobile social media applications offer data about offline consumer movements at a level of detail heretofore limited to online companies. Any firm can now know the exact time at which a customer entered one of its outlets, as well as comments made during the visit.
  2. Communication: Mobile social media communication takes two forms, the first of which is company-to-consumer in which a company may establish a connection to a consumer based on its location and provide reviews about locations nearby. The second type of communication is user-generated content. For example, McDonald's offered $5 and $10 gift cards to 100 users randomly selected among those checking in at one of the restaurants. This promotion increased check-ins by 33% (from 2,146 to 2,865), resulted in over 50 articles and blog posts, and prompted several hundred thousand news feeds and Twitter messages.
  3. Sales promotions and discounts: While in the past customers had to use printed coupons, mobile social media allows companies to tailor promotions to specific users at specific times. For example, when launching its California-Cancun service, Virgin America offered users who checked in through Loopt at one of three designated Border Grill taco trucks in San Francisco and Los Angeles between 11 am and 3 pm on August 31, 2010, two tacos for $1 and two flights to Mexico for the price of one.
  4. Relationship development and loyalty programs: In order to increase long-term relationships with customers, companies are able to create loyalty programs that allow customers who check-in regularly at a location to earn discounts or perks. For example, American Eagle Outfitters remunerates such customers with a tiered 10%, 15%, or 20% discount on their total purchase.
  5. E-Commerce: Mobile social media applications such as Amazon.com and Pinterest are influencing an upward trend in the popularity and accessibility of e-commerce, or online purchases.
Distinction from other media

E-commerce businesses may refer to social media as consumer-generated media (CGM). A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value.E-commerce businesses may refer to social media as consumer-generated media (CGM). A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value.E-commerce businesses may refer to social media as consumer-generated media (CGM). A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value.

People obtain information, education, news, and other data from electronic and print media. Social media are distinct from industrial or traditional media such as newspapers, television, and film as they are comparatively inexpensive and accessible. They enable anyone (even private individuals) to publish or access information. Industrial media generally require significant resources to publish information as in most cases the articles goes through many revisions before being published.
  1. Quality: In industrial (traditional) publishing mediated by a publisher the typical range of quality is substantially narrower than in niche, unmediated markets. The main challenge posed by content in social media sites is the fact that the distribution of quality has high variance: from very high-quality items to low-quality, sometimes abusive content.
  2. Reach: Both industrial and social media technologies provide scale and are capable of reaching a global audience. Industrial media, however, typically use a centralized framework for organization, production, and dissemination, whereas social media are by their very nature more decentralized, less hierarchical, and distinguished by multiple points of production and utility.
  3. Frequency: The number of times and advertisement is displayed on social media platforms.
  4. Accessibility: The means of production for industrial media are typically government and/or corporate (privately owned); social media tools are generally available to the public at little or no cost.
  5. Usability: Industrial media production typically requires specialized skills and training. Conversely, most social media production requires only modest reinterpretation of existing skills; in theory, anyone with access can operate the means of social media production.
  6. Immediacy: The time lag between communications produced by industrial media can be long (days, weeks, or even months) compared to social media (which can be capable of virtually instantaneous responses).
  7. Permanence: Industrial media, once created, cannot be altered (once a magazine article is printed and distributed, changes cannot be made to that same article) whereas social media can be altered almost instantaneously by comments or editing.
Social media have also been recognized for the way they have changed how public relations professionals conduct their jobs. They have provided an open arena where people are free to exchange ideas on companies, brands, and products. As stated by Doc Searls and David Wagner, two authorities on the effects of Internet on marketing, advertising, and PR, "The best of the people in PR are not PR types at all. They understand that there aren't censors, they're the company's best conversationalists." Social media provides an environment where users and PR professionals can converse, and where PR professionals can promote their brand and improve their company's image by listening and responding to what the public is saying about their product.

REFERENCES :



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  5. Weisman, Jonathan After an Online Firestorm, Congress Shelves Antipiracy Bills". The New York Times. Retrieved Worth, Dan Web inventor Tim Berners-Lee slams SOPA and PIPA
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DR. SHAILESH SOLANKI
Asst.Professor in HISTORY
( I/C Principal Gujarat Arts & Commerce College Evening, Ahemdabad)

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